Managing bug reporting and community feedback effectively can be frustrating for both game studios and players. Traditional methods often rely heavily on free-text inputs without clear guidance (players aren't QA experts!!), leading to numerous vague or non-reproducible reports.
Oplix simplifies this process by integrating structured in-game bug reporting directly within Unreal Engine projects, helping players submit clearer, actionable feedback while significantly reducing unnecessary workload for studios. This guide demonstrates the ease of integration with Unreal Engine's Lyra starter game.
Why Choose Oplix for Bug Reporting in Unreal Engine?
Oplix provides a straightforward integration with Unreal Engine, which can be up and running in under 5 minutes. We support multiple input types out of the box. The plugin is fully customisable to your UI and in-game logic with multiple example blueprints provided. It helps studios quickly get actionable, reproducible player feedback without the usual hassle of frequent rebuilds or complicated workflows.
Step-by-Step Guide to Integrating Oplix into Your Unreal Project
1. Installing the Oplix Plugin
Start by copying the Oplix plugin from the Oplix plugin folder into your project's plugins directory. For our example, we're integrating with the Lyra starter game.
Once copied, rebuild your project to ensure proper integration.
2. Configuring Project Settings in Unreal Engine
Navigate to Edit > Project Settings in Unreal Engine to find Oplix settings. Here, you'll manage your client secrets and application keys:
Client Secrets: Generate a new client secret. Important: Store these securely, as revoking them requires a rebuild and redistribution of your game.
App Keys: In the Oplix dashboard, set up your game engine application by creating a new app key. Name your application clearly (e.g., "Test" for initial setup).
Customising Your Bug Reporting Workflow
3. Binding Bug Reports to In-Game Events
Oplix integrates seamlessly into your game's UI. In Unreal Engine, access the content drawer and bind the bug reporting form to your chosen button event:
Create a button or element for players in your system or pause menu
Attach the on-click event to trigger Oplix’s in-game bug reporting form, pre-built for easy integration.
Utilising Bug Reporting Templates
Templates help categorise and streamline player feedback. They help the breakdown the report for the player and get feedback related to the actual issue. Oplix provides over 15+ pre-built templates, or you can create your own, including "Game Balance and Difficulty" and "Multiplayer and Matchmaking":
In the Oplix dashboard, select relevant templates for your game.
These templates can be updated without requiring a new game build, making iterative feedback processes simple and fast.
Simulating Bug Reports in Unreal Engine
Once your templates are set:
Launch your game within Unreal Engine to test the bug reporting feature.
Simulate player experiences, submit reports, and review how data is captured.
In our demonstration, we submitted feedback on game difficulty and enemy interactions, illustrating critical gameplay issues. Submitted reports auto-generate detailed insights, including player hardware data, issue severity, and additional files (screenshots, logs etc).
Reviewing Detailed Bug Reports and Analytics
Oplix provides rich analytics directly within Unreal Engine:
Instantly access detailed hardware breakdowns from submitted reports.
Evaluate player impact severity, troubleshoot steps already attempted, and view automated screenshot attachments, simplifying the reproduction of reported issues.
Reducing redundancy in workflow
All bug reports are processed through the Oplix Engine, which deduplicates, enhances and translates. The reports can be managed within the Oplix dashboard or integrated directly into Jira, Trello and others.
Next Steps
Book a demo to find out more. We support all studios from Indie through to AAA. Our Bug Reproting and Community Insights tools integrate with any game engine, Discord, Steam and more.